Bookmyplay
I redesigned the booking platform Bookmyplay, which connects parents with playgrounds and event services for children. Collaborated closely with the CEO and PM, and led the implementation together with the dev team.

Role: UX/UI Designer
Client: BookMyPlay
Timeline: 3 months · 2025
Team: CEO, Project Manager, 5 Developers
Website: https://www.bookmyplay.ro/
Summary
I led the UI redesign of BookMyPlay.ro, an events booking platform for family entertainment.
The client had strong backend functionality but was dissatisfied with the previous visual direction. My work focused on improving usability, accessibility, responsive behavior, visual hierarchy, and design system consistency while keeping the brand playful, warm, and family-friend

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My Role
UX/UI Redesign
Redesigned key platform pages with a clearer, mobile-first structure
Improved visual hierarchy across homepage, event cards, pricing, and booking flows
Refined CTAs, spacing, typography, containers, and content layout
Created a more playful but trustworthy interface for families and event organizers
Accessibility & Responsive Design
Ran a UX and accessibility audit across desktop and mobile
Improved contrast, tap targets, focus states, hover states, and semantic structure
Designed responsive layouts for mobile, tablet, and desktop
Documented accessibility and interaction requirements for developers
Design System & Developer Handoff
Built reusable Figma components for key UI patterns
Defined design tokens for color, typography, spacing, and layout
Created interaction states, empty states, error states, and micro-animation guidance
Worked closely with developers to support pixel-perfect implementation and reduce QA friction

Challenge
BookMyPlay needed a redesign that could make the platform feel clearer, more accessible, and more trustworthy without losing its playful family entertainment identity.
The main issues were:
Weak visual hierarchy
Inconsistent responsive behavior
Low contrast in some areas
Generic visual style
Booking and browsing friction on mobile
Lack of reusable UI system for developers
Approach
I focused on three main areas:
Clearer booking experience
Improved homepage storytelling, event cards, pricing layout, CTAs, and navigation between homepage, event details, and checkout.
Accessible mobile-first UI
Redesigned layouts using a responsive grid, stronger contrast, larger tap targets, clearer focus states, and better spacing across breakpoints.
Scalable design system
Created Figma tokens, reusable components, typography rules, color guidelines, and documented interaction states for smoother implementation.

Key Work
UX/UI Design
Homepage · Event pages · Booking flow · Event cards · Pricing layout · CTAs · Empty/error states
Accessibility
WCAG 2.1 AA · Contrast improvements · Focus states · Tap targets · ARIA guidance · Semantic heading structure
Responsive Design
Mobile-first layouts · 12-column grid · Tablet/desktop breakpoints · Spacing system · Container widths
Design System
Figma components · Design tokens · Color system · Typography system · Interaction states · Developer handoff
Collaboration
CEO alignment · PM coordination · Developer QA · Implementation support · Pixel-perfect review

Results
Delivered a responsive, development-ready redesign
Improved visual hierarchy and content scannability
Fixed mobile layout and responsiveness issues
Increased accessibility and WCAG 2.1 AA alignment
Created a reusable component library and token-based design system
Reduced ambiguity for developers through detailed handoff and interaction documentation
Supported a smoother launch with no major visual rework requests from stakeholders
Core Skills Demonstrated
UX/UI Design · UI Redesign · Accessibility Design · WCAG 2.1 AA · Mobile-First Design · Responsive Prototyping · Visual Hierarchy · Design Systems · Figma Tokens · Developer Handoff · QA Support · Cross-Functional Collaboration

Takeaway
This project shows my ability to take over an unclear design direction and turn it into a cleaner, more accessible, and scalable product experience.
I redesigned the platform with a mobile-first, accessibility-driven approach, created a reusable design system, and worked closely with developers to support a consistent implementation across breakpoints.